Design Journal #2: Battle City

Battle City

Introduction
Battle City a classic NES game is also known as Tank 1990 or Tank, is a multi-directional shooter video game for the Nintendo Family Computer produced and published in 1985 by Namco.

Actions: 
The controls used in battle city on the single player emulator can be seen as being the following:
W            = Up
A             = Left
S              = Down
D             = Right
F              = Start
J              = Fire/Shoot

Game play:
You move your singular defending tank around  using the 'wasd' format controls so as to be able to defend your base bunker from multiple waves of enemy tank attacks destroying them using the 'j' key. This can be achieved in many ways such as using the cover provided on in the game area which is destroyable leading to being able to carve a path to enemy tanks for a more direct approach. Whilst playing certain obtainable pickups are generated on screen that can achieve an variety of effects such as destroying all onscreen tanks.

Experience:
Many underlying  experiences are felt whilst playing Battle City which can be sub categorized into emotions and instincts such as the following:

Emotions:
                Fear:

  • Fear can be seen in battle city as portraying the fear of being hit and destroyed by an enemy tank as well as the added circumstance of loosing and defeat.
                Anger:

  • Anger can be portrayed in the game in the way of being defeated multiple times, not being able to pass a level and being constantly destroyed all of which contribute to being frustrated.

                Joy/ Happiness:

  • Joy can be derived from the merciless destruction of both the enemy tanks and cover bricks.Where as a feeling more akin to happiness can be felt once you complete a level and being successful.

                Pride:

  • Pride can be seen on the same level as happiness as one completes that one level that has eluded them for so long as well as in the fact of the game having a two player mode with the use of score boards etc.
                Sadness:

  •                 Sadness can be felt at points where ones tank is destroyed or at failure/defeat.
                Excitement:

  • Excitement can be derived from the games fast paced game play, near misses of enemy projectiles and constant conflict destroying and escaping enemy tanks.

Instincts:

                Survival(Fight or Flight):

  • The whole game is based on the survival instinct as the main object is to survive an onslaught long enough to destroy so many enemy tanks and save your bunker.
                Self Identification:

  •   NIL
                Collecting:

  • The collecting instinct is driven within Battle City by the accumulation of both points from destroying tanks and from pickups on the map.
                Greed:

  • Nil
                Protection / Care / Nurture:

  •   The instinct to protect is driven by the games objectives to protect your bunker from the enemy.
                Aggressiveness:

  • The game influences quite an amount of aggressiveness with the games core mechanics of destruction and killing in the name of protection.
                Revenge:

  • The fuel for revenge can be seen as one re-spawns from being killed by an enemy tank, especially in concession.
                Competition:

  • Competition is cited by the 2 players function where it is a race to both protect your bunker as well as to accumulate points from killing enemy tanks and picking up special items.

                Communication:

  • Communication for battle City can be seen as being online walkthroughs or more so tactic guides as well as some forums generally discussing the said game.
                Exploration / curiosity:

  • There is a slight amount of curiosity cited from the game as you discover for the first time walls are destructible and the like.

                Colour Appreciation:

  • The colour palette of the game is that of rustic which links to the games urban warfare theme, automatically letting one appreciate it respectfully.
               

-Jade Mills-Brewster

No comments:

Post a Comment